

SOLDIER OF FORTUNE PC GAME COOPERATIVE MOVIE
If there had been a PC game based upon the Austin Powers movie franchise, you can guarantee it would have turned out something like The Operative: No One Lives Forever. Take the time to get into Spec Ops and you'll unearth a deeply evocative piece of interactive storytelling that was unfortunately largely ignored and left bleeding in the desert sun. Whilst the gameplay itself isn't the most polished, the engaging narrative from Bruce Boxleitner and voice-acting stalwart Nolan North makes Spec Ops: The Line an emotionally charged experience. A number of memorable set pieces take this shooter beyond the call of duty and into a realistic battlefield that challenges the player and makes you question the sanity of your squad. The game is based around Joseph Conrad's Heart of Darkness, set in a war-torn landscape that was once Dubai.

Spec Ops: The Line was released in 2012 to critical acclaim, but wasn't much of a hit at retail – perhaps because people wrote it off as yet another military shooting game. War is a sensitive subject, and few modern shooters manage to balance the macho idea of war with the sensitivity of such murderous scenarios. One particularly unusual level sees the protagonist Tommy shrunk down to a minuscule size to fight aliens on a planet no larger than a football. Powered by ID's Doom 3 engine (known as Tech 4), the game employed gravity tracks and portals (before the idea was taken on by Valve in Portal) that allow you to guide your character (and his spirit-hawk) up walls and onto ceilings aboard a giant alien space ship.ĭon't let the Doom associations fool you, there's plenty of gameplay variety and the weapons are amongst the most unusual ever created for a space shooter. Beyond the slightly stereotypical depictions of Native American culture shoehorned into a few too many grey environments, there's a shooter that is genuinely worth playing.

When it finally arrived in mid-2006, the game was positively received and went on to sell more than one million copies. Prey became somewhat of a joke amongst PC gamers in the late 90s and early 2000s, as it seemed to have been cursed with the same never-ending delays that plagued Duke Nukem Forever.
